![]() If you are caught up on your quest progress, the quests will guide you! The order listed for the faculties is based on the order the story quests appear in. Wisdom Square, then Campus, then the faculties. ![]() Recommended research path for the first part of the chapter:įirst things first, work on the research for those settlement buildings. You need space now though, so if you're having trouble coming up with it, it may be necessary to re-examine the number of other buildings you have to be sure you can make enough room. With province completions, you may be lucky to get an extra 4 total expansions by the end of the chapter. You'll need the space, and only 2 expansions are available throughout the whole chapter. Residences will change size and orientation, so keep this in mind!Īssess your culture needs, and if you need to, shed some earlier culture items that aren't as valuable. Many buildings will get a shape change or will grow in size, or both plan ahead when considering your layout. Follow the 3 Keys to Space Optimization for best results! Make plenty of room for a very large square settlement area. Use this time while you work through to researching the Advanced Scouts and Wisdom Square for any necessary re-arranging of your layout. It won't come up until after completing the quest to research Advanced Scouts. This quest will be declinable, though, so it is up to you if you want to wait for it or not. You'll get a quest to have zero portals if you are current on your story quest progression. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.After completing the Woodelves chapter, just as in previous chapters, go ahead and sell off all of your Woodelves settlement, including the Forest Glade, the Fabrications, and the grafting sites. (Annoyingly, the game asks you for the ring before asking for the gem. For ring creation, the ring's tier must be at least as high as the gem's tier. +2 light radius, it can be used to combine with a staff creating the It can be used to combine with a suit of body armor (costing 1 power out of 1)Ĭhanges stats: +5 Str, +5 Dex, +5 Con, +5 Mag, +5 Wil, +5 Cun Grants telepathy: Demon/Minor, Demon/Major Talent on spell: 12% Necrotic Breath level 2Ĭhanges damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid PowerChanges damage: +18% Darkness, +6% Physical, +6% Fire, +6% Cold, +6% Lightning, +6% Acid It can be used to combine with a weapon (costing 1 power out of 1)Īctivates for mapping in radius 20 (uses 30 power, max power 30)Ĭhanges damage: +10% Lightning / 25% Fire / 10% ColdĬhanges resistances: +10% Cold / 25% Nature / 10% DarknessĬhanges resistances: +50% Fire, +50% Lightĭamage Affinity (Heal): +20% Fire, +20% Light Heals for 100% of damage done, up to 10% of max life +10 Accuracy, +10% resistance penetration (all) Heals for 100% of damage done, up to 5% of max lifeĪdditional 10 spell knockback damage (3 tiles) High tier gems and rings are quite rare in Maj'Eyal. Non-magical rings may be found everywhere, and may also be purchased from the jewelry store in Angolwen. Gems may be found everywhere, and may also be purchased from the gem store in Derth (near the eastern edge). For Imbue Item, your raw talent level must be at least as high as the gem's tier. Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively. Tirakai's Maul can wear be filled with a gem, the colour determining the damage and some of the stats. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest. The jewelers in Angolwen and the Gates of Morning can be paid to imbue a single gem into a non-magical ring. The Crafty Hands prodigy allows gems to be imbued into helms and belts as well. Characters from other classes can access Imbue Item by completing an alchemist escort quest. ![]() Alchemists can also use Gem Golem to equip 2 gems to their golem. Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.Īlchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. ![]() Alchemists can convert gems into alchemist gems which are used by their class talents. ![]()
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