Some of these have unfortunately not been updated since the forum's table formatting changed, so they can be a bit hard to read. 1 Cantrips 2 1st Level 3 2nd Level 4 3rd Level 5 4th Level 6 5th Level 7 6th Level 8 7th Level 9 8th Level 10 9th Level 11 10th Level Cantrips. Can work very offensively or defensively. By Class Including Homebrew List of Homebrew Spells View source History Talk (0) Contents. Powerful and flavorful, while very unique in how they function. Swordmage - This unusual class uses a form of spells that create temporary magic weapons that have a whole host of effects. Not only can they deal incredible damage at range, but they have a limited ability to cast divine spells for utility as well. An archer class, the Sagittarius draws from divine power in order to be gain fearsome skill with the bow. Sagittarius - This was already mentioned, but I'll say it again. With an incredible array of debuffs, the Malefactor is one of the most dangerous and annoying enemies one can face. Malefactor - The Malefactor is an offensive rogue type character, that has potent curses and auras designed to greatly weaken their foes. They can make themselves incredibly hard to kill, and back it up with potent spells and melee combat. Knight-Paladin - Unsurprisingly a combination of the Knight and Paladin classes, the Knight-Paladin is an excellent tank style character. A homebrew class being perfectly balanced is highly unlikely. Alternatively, it may be too powerful, either creating discontent at the table or seeing the DM nerf it, likely becoming underpowered. They use an invocation system like a Warlock, but in a very different fashion, gaining strength from their weapons and augmenting their roguish nature. As such, a homebrew character may simply be underpowered, in which case the player is going to be disappointed at their character's performance. Indigo Trickster - A rogue style class designed around dual wielding, the Indigo Trickster is one of the the few classes I've ever seen that seamlessly integrates their class features with a mix of melee and magical combat. Though really anything by Jiriku is great. (5e) - D&D Beyond Races Races Rules Create A Race Browse Homebrew Races. Utilizing the Beguiler style of spontaneous casting, these classes are very flavorful and depending on element can provide strong offensive or support casting. Clerics are the ultimate healing class in D&D, yet few races have powers that. Though not extremely powerful in melee, their flexible and interesting powers are not to be underestimated.Įlemental Casters - This is a set of five elemental casters (fire, earth, water, air, and void) that are meant to act as a complete replacement for wizards and sorcerers. I highly recommend all these classes:Ĭhronoshifter - Fulfilling the classic role of the time mage, the Chronoshifter utilizes their own casting system that manipulates the flow of time to provide a host of support, debuff, and battlefield control effects, but at the cost of their own sanity.ĭestined Hero - The Destined Hero is a melee class that gains a pool of actions points in every encounter. I love so many homebrew classes, it's hard to choose just one, so I'm going to post a whole bunch.
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